Your game looks right.
But something feels off.

I fix that.

David Delannay  ·  Game Feel Sound Designer

David Delannay
Full stack audio · Unity  ·  FMOD  ·  Git · EN / FR

No good audio yet?

This is your game right now.

Watch. Then press and listen.

That's the difference.

In practice

Mimir
Play on itch.io ↗

Mimir

Indie Game  ·  Music & Sound Design
A Screen in the Crowd
Play on itch.io ↗

A Screen in the Crowd

Game Jam  ·  Rhythmic audio
Echo's Traveler
Play on itch.io ↗

Echo's Traveler

Game Jam  ·  Adaptive Audio System

Sound design. Composition. Both.

Where it lands depends on the game. Drag the slider.

🎮 Chiptune
Orchestral 🎻

Hear more on Bandcamp ↗

David Delannay in studio

The music was fine.
The game didn't feel it.

I started as a composer, then realised the real need wasn't the music — it was how audio connected to the game. So I learned implementation. Now I do both, inside the same project, at the same time.

Playing Death's Door was the moment it clicked — not one sound stood out, but nothing felt wrong either. That kind of coherence, where the audio is woven into every room and every hit without drawing attention to itself, is what I'd been building toward without having a word for it.

Audio doesn't decorate a game. It tells the player whether to trust it.

Tools

What I offer.

Audio that feels right

Sound design and music, shaped for what your game needs.

Inside your project, not around it

Built with FMOD, tested in context. No handoffs, no debugging at 2am.

Iterated until it lands

Audio that nails it takes a few passes. I stay with it.